(optional, disabled by default) add random ingredients to non-crafted meals. (optional) you may enable a GUI tweak to display the whole list of ingredients on a recipe screen instead of vague "ingredients" Dubs hygiene activities also was re-prioritized Pawns also will try to take spare meals during this time. Examples of shared functionality include custom base generation code with an amazing building export tool, customisable sieges, faction-based pack. Pawns will not prefer recreational activities after topping it off until it's down to at least 80%. Vanilla Expanded Framework incorporates a multitude of functionalities for different mods in order for us to boost performance by not duplicating code across several mods. (optional) pawns will treat sleeping assignment as a recreation when they can't sleep. (optional) pawns will put items back to inventory if interrupted (optional) pawns will stop taking more sweets than they can eat (optional) when pawns are about to work on a bill, they'll prefer hauling a whole stack of ingredients to a stockpile if possible, instead of cherry picking a fraction that's required for crafting (optional) pawns are discouraged to clear an area from snow when it's snowing or raining (optional) pawns are encouraged to clean after tending to a patient (optional) pawn can be encouraged to prioritize ingredients, materials (including corpses) and meals that are quicker to spoil (optional) pawns may pick up all necessary ingredients to their hauling inventory before delivering them to the crafting place (optional, disabled by default) pawns may avoid bad weather when idling (optional, disabled by default) pawns may clean rooms where they're planning to eat (normally or when relaxing socially) (optional) pawns may clean rooms between "hauling ingredients to crafting spot" and "crafting" researching, cooking/crafting, or just going to sleep) (optional) pawns are encouraged to clean rooms where they're about to operate a building (ex. low impact) meat can count as normal one human meat or insect meat) with normal ones (optional) pawns do not stack food with "bad" ingredients (ex. (optional) change how pawns use drugs when relaxing socially to prevent them from "wasting joy" (optional) pawns are encouraged to give allowed social drugs or joy giving food to sick pawns (optional) pawns are encouraged to take account of potential mood in drug policies [Finally check out my other mods that help with area beauty for rooms, Just a little Dirt(blood & Guts) and Beautiful Weapons.Features- (optional) pawns are encouraged to fulfill their need of outdoors by seeking recreation outdoors If you want to talk about this mod, send us pics of using this mod or just suggest future mod ideas come join our discord channel Dragon Fist Ent.Īnd if you enjoyed this mod, please consider donating. You can now find the light version of this mod on my workpage for those who want smaller rooms, but find this mod lowered them too much. I'm shocked by how fast this one is growing. Thank you to everyone who has subbed, faved and rated. ![]() Everything outside will also most likely be -1 instead of whatever it was normally, thats mostly just because of how the code works for filth objects. Note this doesn't affect how clean an area is, just how the colonist feel about the area. So it just doesn't make sense to change that right now to keep the rooms more balanced. Update: I changed debris and animal filth back to -15, I don't think i will be changing dirt though for the simple reason the smaller the room the worse the original -15 was to the room. ![]() Since most people don't walk into an average room, leave a bit of dirt on the floor and decide that room is now the worst room on the planet, i'm adding my "It's just a little dirt" mod to help offset the unrealistic debuff for having floors.ĭirt.-15.-4 Let me know in the chat below if you feel these sizes are too small or too big. You can now pick up this mod up on Nexus at the link below Note: For anyone curious it does work with the new Multiplayer Mod This is also for those who like smaller packed bases. Lowers the required room sizes to better match realistic sizes of a house.
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